🎨 THREE.js Lesson: Textures & UV Mapping
Textures add detail & realism by painting images onto 3D models. UV mapping defines how the 2D image wraps around your geometry.
📦 Code Sample
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Pro Tips:
- UV coordinates range from 0 to 1, mapping the texture image over geometry faces.
TextureLoader
loads images asynchronously, so loading errors can happen.
- Use
MeshBasicMaterial
if you want a texture without lighting effects.
- For realistic lighting, use
MeshStandardMaterial
or MeshPhysicalMaterial
with textures.
🧠What You Learned
- How to load and apply textures with THREE.js.
- What UV mapping means in 3D modeling.
- Using
TextureLoader
to handle image assets.
- Basic difference between material types affecting texture appearance.