Meshes are the visible shapes in your 3D scene. They combine geometry (the shape) and material (how it looks).
SphereGeometry with BoxGeometry or TorusGeometry to see different shapes.
SphereGeometry() creates a round ball shape.MeshStandardMaterial() responds to lighting for realism.Mesh() combines geometry and material into a renderable object.PointLight adds a glowing light source.rotation.y makes the object spin on its vertical axis.