Interacting with your 3D scene is crucial for development and user experience. THREE.js provides powerful camera controls to navigate your virtual world. In this lesson, we'll explore two fundamental control types: OrbitControls for inspecting objects and FlyControls for free-flight navigation.
OrbitControls are ideal for examining specific objects, allowing you to rotate around them, pan (right-click drag or two-finger drag), and zoom (scroll wheel).FlyControls provide a "first-person" flying experience. Use W, A, S, D for movement, R/F for up/down, and mouse drag to look around (if dragToLook is true).controls.update() (for OrbitControls with damping) or controls.update(delta) (for FlyControls) in your animation loop.FlyControls require a THREE.Clock() instance to calculate the delta time for smooth, frame-rate independent movement.movementSpeed and rollSpeed for FlyControls to suit your scene's scale and desired feel.OrbitControls and FlyControls from the THREE.js examples.update() on controls within the animation loop for proper functionality.THREE.Clock for time-dependent updates, especially with FlyControls.