Learn how PerspectiveCamera and OrthographicCamera affect how your scene is viewed.
PerspectiveCamera mimics how we see in real life: objects farther away look smaller. OrthographicCamera keeps all sizes consistent regardless of depth.
PerspectiveCamera for immersive 3D views, and OrthographicCamera for UI, diagrams, or isometric-style games.
PerspectiveCamera(fov, aspect, near, far) uses real-world perspective.OrthographicCamera(left, right, top, bottom, near, far) is flat and great for 2D-style rendering.camera.position and lookAt() to change the view.